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1. A new idea for BPO Resurch - in Player Features and Ideas Discussion [original thread]
Lets have modules them selves have ranks, say 50 for simplicity Now a BPO produces a module with a given rank. this module is 50% of current at rank 1 and 100% of normal at rank 50 (yes 50%+ rank) This allows for the resurch of components that a...
- by Mest Up - at 2006.03.19 15:30:00
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2. Idea to fix mining, macros, lag, economy while offering exodus to 0.0 - in Player Features and Ideas Discussion [original thread]
I like the idea of the randomly drifting tuneing. Make it a sound based system so you have to lissen, and not screen capture. Like a beep beep when it is low, and a whine when it is high. You adjust a slider to tune you mining lasers (one slider...
- by Mest Up - at 2006.03.16 04:56:00
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3. more drones - in Test Server Feedback [original thread]
You forgot to mention the dev blog on this very issue!
- by Mest Up - at 2006.03.16 04:13:00
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4. Auction = 19 tech2 BPOS - yes nineteen. - in Sell Orders [original thread]
8,9,10 100m
- by Mest Up - at 2006.02.11 15:59:00
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5. Tractor beam - in Player Features and Ideas Discussion [original thread]
i want tractor beems to be able to lock onto drones and tractor them back to the bay. be very usefull after you got LD to get your drones back
- by Mest Up - at 2006.01.24 02:21:00
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6. New Ship classes - in Player Features and Ideas Discussion [original thread]
I like the bomber ship How about 2 launcher bays 99% power grid reduction for bomb launchers. A bomb launcher is a slow (400m/s) that does about 1000 damage to the target, 100 percent imune to ecm and defender missle. The bomb is big and heavl...
- by Mest Up - at 2006.01.24 01:58:00
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